All Fired Up Quest and the Mini-game
August 27th, 2008All Fired Up Quest
Speak to King Roald in the Varrock Palace throne room to start this quest. The Kind has a plan to increase his kingdom’s security using a network of beacons that could warn Varrock of an invasion. The beacons have been set up and people fired to maintain them but they haven’t actually been tested yet…. This won’t take you long if you have the firemaking skills required. Access to a mini-game follows the completion of the quest. Pyromaniacs - go for the burn!
Map of the Quest Territory
Requirements:
Level 43 Firemaking
Priest in Peril
Items needed:
45 logs - any kind, a tinderbox, energy pots, tele to Varrock, and an axe.
King Roald says that they’ve set up a system of beacons from the River Salve to the wilderness. He needs help testing the beacons, which are put up to warn of any attack on Misthalin. Agree to help him.
The King tells you to talk to the fire tender, Blaze Sharpeye. Blaze’s stationed south of the Temple of Paterdomus. Blaze wants you to light the beacon near him. You need to use 20 logs with the beacon, then use the tinderbox on the beakon. Talk to Blaze again. He wants you to light another beacon near Squire Fyre .
Head over to the beacon near Squire Fyre, near the limestone quarry west of the starting point for Rag and Bone Man quest.
Light it with 20 logs and a tinderbox , just like the other one. Go back to talk to Blaze again.
Blaze says you must notice the fire is dying down and asks you to relight it for him. You only need five logs this time. Just use the logs with the beakon.
Talk to Blaze after you have relit it. He tells you there are 14 other beacons and that the rest of the network needs to be tested out. If you can keep them all lit, there are great rewards awaiting you. You will need to report to King Roald now to give him the news.
Go back to King Roald to receive your reward.
QUEST COMPLETED!
Rewards:
1 Quest Point
20 K gp
5.5K Firemaking XP
Access to the All Fired Up mini-game.
The All Fired Up Mini-game is a continuation of the quest. It requires level 92 Firemaking to complete and there is a time limit.
If you can keep six beacons lit at the same time, you will get a ring that will help you in firemaking.

If you can keep ten beacons lit at the same time, you will get a pair of gloves that work in combination with the ring to help you with firemaking.

If you can keep 14 beacons lit at the same time, you will get the Inferal Adze - a fire enhanced tool that will assist in woodcutting and mining.

You will have to keep all 14 beacons burning at the same time to get all three. This sounds more like a mini-quest and not a mini-game.
Here is the best I could do for a map - the pink dots are the beacon spots but they were pretty hard to get on one screenie. The beacons show up on the new Runescape map as little markers - except one on the west line is missing!!!!!!!!!!!!!!!!!!!
You will need 20 logs per beacon and it’s sounding as though it would work to fill all the beckons with the logs first and then run to each spot to light them. Magic logs burn longer so if you are able to use those to burn, do so. Take energy pots, strange fruit or the explorer’s ring to help you hurry - along with boots of lightness and spottier cape. Protect from Missles in the eastern Trollheim areas. Super stat restore will help with the Godwars area because being in the area lowers your stats - that means if your firemaking goes below 92, you won’t be able to light the beacon. Now that I am looking through different help sites and forums, I see we need to fix things and do things to be able to use certain beckon spots. One needs jute fibres and I have to plant some now because no one is selling them on the GE at the moment - of course.
So here is a list of extra needed items to do all 14 beckons:
Level 70 smithing - a hammer and 4 iron bars
Level 59 construction - 2 nails and 2 planks
Level 60 crafting - a needle and 3 jute fibres
Level 64 agility
Level 92 firemaking
Taking all the extras as you check each beacon out, before actually loading with logs, lets you repair anything needed. Some of those spots are irritating to get to, especially the one in Goblin Village, so it’s best to check them out before doing the actual log loading. There are four beacon areas that need to be repaired before you can get to them.
Northeast of Goblin Village, past the Wilderness ditch. You’ll need to fix broken pegs. Take a hammer and two iron bars.
West of Dark Warrior’s Fortress. You’ll need to fix the ladder. Take a
hammer, 2 nails and 2 planks.
Northwest of the God Wars Dungeon. You’ll need to fix the windbreak. Take a needle and 3 jute fibres.
Northwest of the small altar in the Wilderness. You’ll need to fix the ladder. Take the hammer and two iron bars.
The rest of the spots need no repairs but the wildy one up by the Frozen Waste Plateau is more dangerous so take some food and super stat restore and a prayer pot.
Ok - both Prime and I got all the fires going at once. The King awards each piece ……..
The Ring
The inferno adze burns every 3 to 5 logs as you cut. This ended up quite a challenging mini-quest after such an innocent quest! Jagex is calling it a mini-game but once done, I’m not sure what you get as rewards. If you drop or lose your ring, gloves, or adze - you have to do all the beacons again. The gloves do not protect your hands when you pick night shade - at least for the moment.